AI-assisted decision-support experience
ClearStep
Helps people navigate unfamiliar systems by turning confusing messages and information into clear next-step decisions.
Seeking internships · Product · Interaction · Systems
I combine design thinking and technical understanding to turn complex problems into clear, usable interactive experiences.
Selected Work
Two end-to-end case studies focused on decision support and information retrieval.
AI-assisted decision-support experience
Helps people navigate unfamiliar systems by turning confusing messages and information into clear next-step decisions.
Course-recording retrieval tool
Turns a vague memory of a technical lesson into a verified, timecoded lecture moment.
Additional Work
Mechanic-first Unreal Engine puzzle system
Transforms Yin-Yang balance into playable rules through gravity inversion, split-and-recombine states, elemental interactions, and life-growth mechanics.
Mixed-reality rehabilitation concept
Explores how playful MR interaction, sensor feedback, and a companion app could support engagement during at-home rotator cuff recovery.
More Work
Two compact prototypes included for a broader view of systems thinking, puzzle structure, and scope decisions.
Stat-driven Unity RPG system prototype
Turns travel, combat, recovery, gathering, and progression into trade-offs inside a limited seven-day time economy.
Indirect-control Unreal Engine puzzle prototype
Players guide an automatically moving robot by placing limited tools that change the environment and its movement.
About
My work moves between product reasoning, interaction design, and technical prototyping. My technical background helps me reason through behavior, constraints, and implementation while staying focused on the people using the experience.
Across AI-assisted tools, course retrieval, game systems, and mixed reality, I use prototypes to make ideas concrete, testable, and easier to discuss.
Start a conversation m18515295356@gmail.com