04 / Project

Mixed-reality rehabilitation concept

HatchWell

Explores how playful MR interaction, sensor feedback, and a companion app could support engagement during at-home rotator cuff recovery.

Context
SCAD Hack iX 2025 · 48 hours
My Role
Data Research & Interaction Prototyping Contributor
Team Outcome
Functional MR proof of concept
Team outcome: Quest mixed-reality companion interaction

01 / Challenge

Reduce a broad healthcare idea into one testable interaction.

Home rehabilitation is repetitive, difficult to track, and easy to abandon.

The team explored how playful interaction might support engagement during at-home rotator cuff recovery. The focus was motivation and adherence—not diagnosis, clinical validation, or measuring recovery outcomes.

02 / Scope

One movement, one companion, one 48-hour proof of concept.

Early research covered multiple surgery types, pain management, sleep, accountability, AI coaching, and remote therapy. Mentor feedback revealed that the system was becoming unclear. The team narrowed the work to active recovery, one repeatable upper-limb movement, and an MR interaction supported by a companion app.

03 / My contribution

Research validation and supportive audio behavior.

I supported the team by reviewing information used in the final presentation, correcting inaccurate pitch-deck data, and prototyping an audio-feedback system for movement outcomes. I also participated in brainstorming, technical discussion, and limited prototype development.

My contribution

  • Data research and presentation validation
  • Correction of inaccurate pitch data
  • Audio-feedback prototype and interaction logic
  • Brainstorming and limited prototype contribution

Team outcome

  • Quest mixed-reality prototype
  • Sensor-to-Unity concept
  • Companion app and pitch deck
  • GitHub system documentation

04 / Audio prototype

Encourage success without punishing struggle.

The Unity prototype contains two audio banks: praise after a successful target action and supportive encouragement after a non-target collision. The logic randomly selects from each bank, controls playback volume, and prevents clips from triggering too rapidly.

Movement enters target
Check target state
Praise or encourage
Debounce repeated playback

05 / Team system

Three connected layers supported the concept.

Mixed reality

Playful exercise

A virtual companion turns repeated arm movement into a care task.

Sensor concept

Physical input

An Arduino-based prototype explores sending physical input to Unity.

Companion app

Longer-term support

Goals, schedules, progress, and therapist communication extend beyond the headset.

HatchWell companion app start screenHatchWell companion naming screenHatchWell recovery calendar screen

Companion-app visuals are shown as team outcomes, not individual design ownership.

06 / Outcome

A functional team prototype with careful medical boundaries.

In 48 hours, the interdisciplinary team produced a working Quest APK, an MR exercise demo, a sensor-to-Unity prototype, a high-fidelity companion app, a pitch deck, and system documentation.

07 / Reflection

The useful lesson was how much to remove.

This was my first hackathon after entering graduate school. The strongest lesson was not how to add more technology, but how to reduce an ambitious idea into one experience that a team could build and demonstrate in 48 hours.

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